Miniatures Archive

I painted a whole bunch of miniatures throughout high school and college (you’ll find over 300 here!). I learned so much and had a great time in that hobby space, but have left it behind for a few reasons. In part, I felt like painting game pieces incentivized me to focus on the quantity rather than the quality of the work, and at times I felt like I wasn’t “really” doing a creative task, as I was essentially painting-by-numbers a sculpture someone else made. Also, now that I’m living a lot further geographically from my friends, I don’t have that same ethusiasm to paint minis for a game I would rarely play. I could find new groups at my local gamestore, but in all honesty I’m not that crazy about the games themselves, I just like making stuff and seeing my friends.

What you won’t find in the collections below are miniatures that I painted for other people (who now have them) or any terrain. I made so much terrain, mainly for 40k/Kill Team, and including that would take up its own archive. I’ll eventually include it all because the stuff I made from scratch I’m arguably prouder of than most of the miniatures, but the terrain is large less photogenic.

The Archive

(Click the images to see individual models)

Dungeons & Dragons (2017-2021)

family photo


Death Guard (2018-2022)

family photo


T’au (2019)

family photo


Genestealer Cults (2019)

family photo


Thousand Sons (2019-2020)

family photo


Space Marines (2020)

family photo


Necrons (2020)

family photo


Goliaths (2021)

family photo


Hot Boys (2021-2022)

family photo


Space Wolves (2021-2022)

family photo


Imperial Guard (2022)

family photo


Orks (2022)

family photo


Gaslands (2023-2024)

family photo


Leaving this little note here. I was a bit conflicted on presenting the “family photo” of each collection first/at all, because if you’re like me, you saw there were hundreds of individual pictures, skimmed the overview and said “yup, cool”. Part of my dissatisfaction with painting game pieces is that people only saw the big blob of plastic from an arm’s length away, and not the care that went into (most of) the individual models.